const [transformedWidth, transformedHeight] =
clone.get_transformed_size();
- win._overviewHint = {
+ metaWin._overviewHint = {
x: stageX,
y: stageY,
width: transformedWidth,
let clone = this._addWindowClone(win, false);
- if (win._overviewHint) {
- let x = win._overviewHint.x - this.x;
- let y = win._overviewHint.y - this.y;
- const width = win._overviewHint.width;
- const height = win._overviewHint.height;
- delete win._overviewHint;
+ if (metaWin._overviewHint) {
+ let x = metaWin._overviewHint.x - this.x;
+ let y = metaWin._overviewHint.y - this.y;
+ const width = metaWin._overviewHint.width;
+ const height = metaWin._overviewHint.height;
+ delete metaWin._overviewHint;
clone.positioned = true;
// Set a hint on the Mutter.Window so its initial position
// in the new workspace will be correct
- window.get_compositor_private()._overviewHint = {
+ window._overviewHint = {
x: actor.x,
y: actor.y,
width: actor.width,